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What are the Craft apps?

Thirteen free, open-source apps from the ArtCraft team, each rebuilt from scratch in Rust to work like a professional tool you already know. They run on your desktop or in a browser tab.

Updated October 14, 2026.

The Craft apps (the project calls them the Crafting Apps) are a photo editor that works like Photoshop, a video editor that works like Premiere Pro, a spreadsheet that works like Excel, a drafting app that works like AutoCAD and nine more. They are free under MIT OR Apache-2.0, with installers for Windows, macOS, Linux and FreeBSD, and every one also compiles to WebAssembly so the same program opens in a browser. They are young. Each is labelled alpha or earlier, and the developers say none is ready to replace the app it imitates for daily professional work.

Where they already earn their place: opening a file someone sent you without buying a subscription, a quick edit on a computer where you can't install anything, and work on files you would rather not upload to an online converter.

The thirteen apps

Versions are the latest releases. "Online" is what the browser build can do.

AppWorks likeVersionStatusOnline
PhotoCraftPhotoshop0.9.0Early alphaFull editor
LightCraftLightroom0.8.0AlphaFull editor
VectorCraftIllustrator0.11.0AlphaFull editor
FigCraftFigma0.6.0AlphaPreview, can't save
DesignCraftInDesign0.8.0Pre-alphaFull editor
FilmCraftPremiere Pro0.8.0AlphaFull editor
EffectCraftAfter Effects0.10.0AlphaFull editor
SoundCraftPro Tools0.7.0Pre-alphaFull editor, no recording
PdfCraftAcrobat0.8.0AlphaFull editor
WordCraftWord0.7.0AlphaFull editor
GridCraftExcel0.7.0AlphaFull editor
DeckCraftPowerPoint0.7.0AlphaFull editor
CADCraftAutoCAD0.7.0Pre-alphaFull editor, DXF only

One browser build is a preview. FigCraft can't open, save or export a file in the browser, so a design lasts until you close the tab; its desktop app is the real thing. SoundCraft works in the browser (import audio, save the session, bounce a mix, all as downloads) but can't record there.

How close is each one to the original?

Most apps' READMEs on GitHub give two numbers: how many of the original's features exist, and how close the app is to replacing it for real work. The second is always lower, and it is the one to read. A menu command can exist and still behave a little differently, and a file can open with something lost on the way.

AppFeatures coveredReady for real work
VectorCraftabout 88% of Illustratorabout 65%
LightCraftabout 81% of Lightroomabout 61%
WordCraft88% of Word's ribbonabout 60%
FilmCraftabout 86% of Premiere Proabout 56%
DeckCraft79% of PowerPointabout 55%
PdfCraftabout 55% of everyday Acrobat work
GridCraft89% of Excel's ribbon commandsabout 50%
FigCraftabout 49% of Figma
EffectCraftabout 91% of After Effectsabout 45%
SoundCraftabout 70% of Pro Toolsabout 40%

PhotoCraft (early alpha), DesignCraft and CADCraft (both pre-alpha) don't give a single figure. PhotoCraft has the most convincing file test of the group: it re-saves 307 of the 309 PSD files in the psd-tools test set with a matching render.

Where to download them

The source code and every release are on GitHub under storytold. Each release has the same set of installers:

The project's own site, getartcraft.com, offers the ArtCraft Launcher, which installs all thirteen apps and keeps them updated. That is the easiest route if you want more than one. Each app site linked from artcraft.run also has a download page (for example photocraft.run/download) with links straight to the GitHub release.

Running them in a browser

Every release also contains a web build: a zip with an HTML page and the app compiled to WebAssembly, meant for you to put on your own web server. It has no server-side code, and it needs HTTPS to use WebGPU (it falls back to WebGL2 otherwise).

If you'd rather not host it, the sites on artcraft.run host the apps for you, one app per site, with upstream or maintained community builds identified on each site’s About page. Open pdfcraft.run/editor or any of the others and the app starts in the tab. The first visit downloads it, from a few megabytes for SoundCraft to a few dozen for EffectCraft, and later visits open from the browser cache. Files open from your disk and save back as downloads; nothing is uploaded.

The browser build is the same program as the desktop app, with fewer fonts, no autosave in most apps and lower memory limits. Online vs desktop lists the differences app by app.

What costs money

The apps cost nothing and need no account, online or on the desktop. The only paid part is optional and belongs to the app sites, not the project: an AI panel next to each editor. It is free with your own OpenAI, Google Gemini or OpenRouter key, with your provider billing you. Without a key you can buy Craft Apps credits: $9.90 for 800, $29.90 for 2,600 or $49.90 for 4,800, one-time, usable on all thirteen sites. An AI image costs 4 to 57 credits depending on the model and size. Pricing has the details.

Who they suit today

They suit you if a colleague sent a PSD, an IDML, a DXF or a .pptx and you only need to open it, check it or change a few things. They suit a locked-down work laptop, a Chromebook or a Linux machine where the original app isn't an option, and files such as contracts or client artwork that shouldn't go to an upload-based converter.

They don't suit a full working day in one app yet, a long writing session in a browser tab without autosave, documents several people edit together, or a phone. Some files are out of reach in the Craft apps for now: DWG drawings in a browser, .indd layouts, After Effects .aep projects and Premiere .prproj projects.

Not sure which app opens your file? Which free app opens your file goes format by format.

FAQ

Is artcraft.run the official ArtCraft website?

No. The project's own site is getartcraft.com and its code is at github.com/storytold. artcraft.run and the app sites it lists are independent: they host browser builds based on the open-source projects, including maintained community builds with Agent integrations, alongside guides and optional AI.

Are the Craft apps Electron apps?

No. Each one is written in Rust and compiled to a native desktop app, with no Electron and no web view. The browser version is the same Rust code compiled to WebAssembly.

Pick an app and open a file

Thirteen apps, one per site. Nothing to install.

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